/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"

#ifdef SDL_VIDEO_DRIVER_UIKIT

#include "SDL_uikitmodes.h"

#include "../../events/SDL_events_c.h"

#import <sys/utsname.h>

@implementation SDL_UIKitDisplayData

#ifndef SDL_PLATFORM_VISIONOS
- (instancetype)initWithScreen:(UIScreen *)screen
{
    if (self = [super init]) {
        self.uiscreen = screen;
    }
    return self;
}
@synthesize uiscreen;
#endif

@end

@implementation SDL_UIKitDisplayModeData

#ifndef SDL_PLATFORM_VISIONOS
@synthesize uiscreenmode;
#endif

@end

@interface SDL_DisplayWatch : NSObject
@end

#ifndef SDL_PLATFORM_VISIONOS
@implementation SDL_DisplayWatch

+ (void)start
{
    NSNotificationCenter *center = [NSNotificationCenter defaultCenter];

    [center addObserver:self
               selector:@selector(screenConnected:)
                   name:UIScreenDidConnectNotification
                 object:nil];
    [center addObserver:self
               selector:@selector(screenDisconnected:)
                   name:UIScreenDidDisconnectNotification
                 object:nil];
}

+ (void)stop
{
    NSNotificationCenter *center = [NSNotificationCenter defaultCenter];

    [center removeObserver:self
                      name:UIScreenDidConnectNotification
                    object:nil];
    [center removeObserver:self
                      name:UIScreenDidDisconnectNotification
                    object:nil];
}

+ (void)screenConnected:(NSNotification *)notification
{
    UIScreen *uiscreen = [notification object];
    UIKit_AddDisplay(uiscreen, true);
}

+ (void)screenDisconnected:(NSNotification *)notification
{
    UIScreen *uiscreen = [notification object];
    UIKit_DelDisplay(uiscreen, true);
}

@end
#endif

#ifndef SDL_PLATFORM_VISIONOS
static bool UIKit_AllocateDisplayModeData(SDL_DisplayMode *mode,
                                         UIScreenMode *uiscreenmode)
{
    SDL_UIKitDisplayModeData *data = nil;

    if (uiscreenmode != nil) {
        // Allocate the display mode data
        data = [[SDL_UIKitDisplayModeData alloc] init];
        if (!data) {
            return SDL_OutOfMemory();
        }

        data.uiscreenmode = uiscreenmode;
    }

    mode->internal = (void *)CFBridgingRetain(data);

    return true;
}
#endif

static void UIKit_FreeDisplayModeData(SDL_DisplayMode *mode)
{
    if (mode->internal != NULL) {
        CFRelease(mode->internal);
        mode->internal = NULL;
    }
}

#ifndef SDL_PLATFORM_VISIONOS
static float UIKit_GetDisplayModeRefreshRate(UIScreen *uiscreen)
{
    return (float)uiscreen.maximumFramesPerSecond;
}

static bool UIKit_AddSingleDisplayMode(SDL_VideoDisplay *display, int w, int h,
                                      UIScreen *uiscreen, UIScreenMode *uiscreenmode)
{
    SDL_DisplayMode mode;

    SDL_zero(mode);
    if (!UIKit_AllocateDisplayModeData(&mode, uiscreenmode)) {
        return false;
    }

    mode.w = w;
    mode.h = h;
    mode.pixel_density = uiscreen.nativeScale;
    mode.refresh_rate = UIKit_GetDisplayModeRefreshRate(uiscreen);
    mode.format = SDL_PIXELFORMAT_ABGR8888;

    if (SDL_AddFullscreenDisplayMode(display, &mode)) {
        return true;
    } else {
        UIKit_FreeDisplayModeData(&mode);
        return false;
    }
}

static bool UIKit_AddDisplayMode(SDL_VideoDisplay *display, int w, int h,
                                UIScreen *uiscreen, UIScreenMode *uiscreenmode, bool addRotation)
{
    if (!UIKit_AddSingleDisplayMode(display, w, h, uiscreen, uiscreenmode)) {
        return false;
    }

    if (addRotation) {
        // Add the rotated version
        if (!UIKit_AddSingleDisplayMode(display, h, w, uiscreen, uiscreenmode)) {
            return false;
        }
    }

    return true;
}

static CGSize GetUIScreenModeSize(UIScreen *uiscreen, UIScreenMode *mode)
{
    /* For devices such as iPhone 6/7/8 Plus, the UIScreenMode reported by iOS
     * isn't the physical pixels of the display, but rather the point size times
     * the scale. For example, on iOS 12.2 on iPhone 8 Plus the physical pixel
     * resolution is 1080x1920, the size reported by mode.size is 1242x2208,
     * the size in points is 414x736, the scale property is 3.0, and the
     * nativeScale property is ~2.6087 (ie 1920.0 / 736.0).
     *
     * What we want for the mode size is the point size, and the pixel density
     * is the native scale.
     *
     * Note that the iOS Simulator doesn't have this behavior for those devices.
     * https://github.com/libsdl-org/SDL/issues/3220
     */
    CGSize size = mode.size;

    size.width = SDL_round(size.width / uiscreen.scale);
    size.height = SDL_round(size.height / uiscreen.scale);

    return size;
}

bool UIKit_AddDisplay(UIScreen *uiscreen, bool send_event)
{
    UIScreenMode *uiscreenmode = uiscreen.currentMode;
    CGSize size = GetUIScreenModeSize(uiscreen, uiscreenmode);
    SDL_VideoDisplay display;
    SDL_DisplayMode mode;

    // Make sure the width/height are oriented correctly
    if (UIKit_IsDisplayLandscape(uiscreen) != (size.width > size.height)) {
        CGFloat height = size.width;
        size.width = size.height;
        size.height = height;
    }

    SDL_zero(mode);
    mode.w = (int)size.width;
    mode.h = (int)size.height;
    mode.pixel_density = uiscreen.nativeScale;
    mode.format = SDL_PIXELFORMAT_ABGR8888;
    mode.refresh_rate = UIKit_GetDisplayModeRefreshRate(uiscreen);

    if (!UIKit_AllocateDisplayModeData(&mode, uiscreenmode)) {
        return false;
    }

    SDL_zero(display);
#ifndef SDL_PLATFORM_TVOS
    if (uiscreen == [UIScreen mainScreen]) {
        // The natural orientation (used by sensors) is portrait
        display.natural_orientation = SDL_ORIENTATION_PORTRAIT;
    } else
#endif
    if (UIKit_IsDisplayLandscape(uiscreen)) {
        display.natural_orientation = SDL_ORIENTATION_LANDSCAPE;
    } else {
        display.natural_orientation = SDL_ORIENTATION_PORTRAIT;
    }
    display.desktop_mode = mode;

    display.HDR.SDR_white_level = 1.0f;
    display.HDR.HDR_headroom = 1.0f;

#ifndef SDL_PLATFORM_TVOS
    if (@available(iOS 16.0, *)) {
        if (uiscreen.currentEDRHeadroom > 1.0f) {
            display.HDR.HDR_headroom = uiscreen.currentEDRHeadroom;
        } else {
            display.HDR.HDR_headroom = uiscreen.potentialEDRHeadroom;
        }
    }
#endif // !SDL_PLATFORM_TVOS

    // Allocate the display data
    SDL_UIKitDisplayData *data = [[SDL_UIKitDisplayData alloc] initWithScreen:uiscreen];
    if (!data) {
        UIKit_FreeDisplayModeData(&display.desktop_mode);
        return SDL_OutOfMemory();
    }

    display.internal = (SDL_DisplayData *)CFBridgingRetain(data);
    if (SDL_AddVideoDisplay(&display, send_event) == 0) {
        return false;
    }
    return true;
}
#endif

#ifdef SDL_PLATFORM_VISIONOS
bool UIKit_AddDisplay(bool send_event)
{
    CGSize size = CGSizeMake(SDL_XR_SCREENWIDTH, SDL_XR_SCREENHEIGHT);
    SDL_VideoDisplay display;
    SDL_DisplayMode mode;

    SDL_zero(mode);
    mode.w = (int)size.width;
    mode.h = (int)size.height;
    mode.pixel_density = 2;
    mode.format = SDL_PIXELFORMAT_ABGR8888;
    mode.refresh_rate = 90.0f;

    display.natural_orientation = SDL_ORIENTATION_LANDSCAPE;

    display.desktop_mode = mode;

    // There isn't currently a way to query the EDR headeroom on visionOS.
    // The range is 1 - 16, so we'll assume a current value of 2 for now.
    display.HDR.SDR_white_level = 1.0f;
    display.HDR.HDR_headroom = 2.0f;

    SDL_UIKitDisplayData *data = [[SDL_UIKitDisplayData alloc] init];

    if (!data) {
        UIKit_FreeDisplayModeData(&display.desktop_mode);
        return SDL_OutOfMemory();
    }

    display.internal = (SDL_DisplayData *)CFBridgingRetain(data);
    if (SDL_AddVideoDisplay(&display, send_event) == 0) {
        return false;
    }
    return true;
}
#endif

#ifndef SDL_PLATFORM_VISIONOS

void UIKit_DelDisplay(UIScreen *uiscreen, bool send_event)
{
    SDL_DisplayID *displays;
    int i;

    displays = SDL_GetDisplays(NULL);
    if (displays) {
        for (i = 0; displays[i]; ++i) {
            SDL_VideoDisplay *display = SDL_GetVideoDisplay(displays[i]);
            SDL_UIKitDisplayData *data = (__bridge SDL_UIKitDisplayData *)display->internal;

            if (data && data.uiscreen == uiscreen) {
                CFRelease(display->internal);
                display->internal = NULL;
                SDL_DelVideoDisplay(displays[i], send_event);
                break;
            }
        }
        SDL_free(displays);
    }
}

bool UIKit_IsDisplayLandscape(UIScreen *uiscreen)
{
#ifndef SDL_PLATFORM_TVOS
    if (uiscreen == [UIScreen mainScreen]) {
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
        return UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation);
#pragma clang diagnostic pop
    } else
#endif // !SDL_PLATFORM_TVOS
    {
        CGSize size = uiscreen.bounds.size;
        return (size.width > size.height);
    }
}
#endif
bool UIKit_InitModes(SDL_VideoDevice *_this)
{
    @autoreleasepool {
#ifdef SDL_PLATFORM_VISIONOS
        UIKit_AddDisplay(false);
#else
        for (UIScreen *uiscreen in [UIScreen screens]) {
            if (!UIKit_AddDisplay(uiscreen, false)) {
                return false;
            }
        }
#endif

#if !defined(SDL_PLATFORM_TVOS) && !defined(SDL_PLATFORM_VISIONOS)
        SDL_OnApplicationDidChangeStatusBarOrientation();
#endif

#ifndef SDL_PLATFORM_VISIONOS
        [SDL_DisplayWatch start];
#endif
    }

    return true;
}

bool UIKit_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display)
{
#ifndef SDL_PLATFORM_VISIONOS
    @autoreleasepool {
        SDL_UIKitDisplayData *data = (__bridge SDL_UIKitDisplayData *)display->internal;

        bool isLandscape = UIKit_IsDisplayLandscape(data.uiscreen);
        bool addRotation = (data.uiscreen == [UIScreen mainScreen]);
        NSArray *availableModes = nil;

#ifdef SDL_PLATFORM_TVOS
        addRotation = false;
        availableModes = @[ data.uiscreen.currentMode ];
#else
        availableModes = data.uiscreen.availableModes;
#endif

        for (UIScreenMode *uimode in availableModes) {
            CGSize size = GetUIScreenModeSize(data.uiscreen, uimode);
            int w = (int)size.width;
            int h = (int)size.height;

            // Make sure the width/height are oriented correctly
            if (isLandscape != (w > h)) {
                int tmp = w;
                w = h;
                h = tmp;
            }

            UIKit_AddDisplayMode(display, w, h, data.uiscreen, uimode, addRotation);
        }
    }
#endif
    return true;
}

bool UIKit_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
{
#ifndef SDL_PLATFORM_VISIONOS
    @autoreleasepool {
        SDL_UIKitDisplayData *data = (__bridge SDL_UIKitDisplayData *)display->internal;

#ifndef SDL_PLATFORM_TVOS
        SDL_UIKitDisplayModeData *modedata = (__bridge SDL_UIKitDisplayModeData *)mode->internal;
        [data.uiscreen setCurrentMode:modedata.uiscreenmode];
#endif

        if (data.uiscreen == [UIScreen mainScreen]) {
            /* [UIApplication setStatusBarOrientation:] no longer works reliably
             * in recent iOS versions, so we can't rotate the screen when setting
             * the display mode. */
            if (mode->w > mode->h) {
                if (!UIKit_IsDisplayLandscape(data.uiscreen)) {
                    return SDL_SetError("Screen orientation does not match display mode size");
                }
            } else if (mode->w < mode->h) {
                if (UIKit_IsDisplayLandscape(data.uiscreen)) {
                    return SDL_SetError("Screen orientation does not match display mode size");
                }
            }
        }
    }
#endif
    return true;
}

bool UIKit_GetDisplayUsableBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect)
{
    @autoreleasepool {
        SDL_UIKitDisplayData *data = (__bridge SDL_UIKitDisplayData *)display->internal;
#ifdef SDL_PLATFORM_VISIONOS
        CGRect frame = CGRectMake(0, 0, SDL_XR_SCREENWIDTH, SDL_XR_SCREENHEIGHT);
#else
        CGRect frame = data.uiscreen.bounds;
#endif

        /* the default function iterates displays to make a fake offset,
         as if all the displays were side-by-side, which is fine for iOS. */
        if (!SDL_GetDisplayBounds(display->id, rect)) {
            return false;
        }

        rect->x += (int)frame.origin.x;
        rect->y += (int)frame.origin.y;
        rect->w = (int)frame.size.width;
        rect->h = (int)frame.size.height;
    }

    return true;
}

void UIKit_QuitModes(SDL_VideoDevice *_this)
{
#ifndef SDL_PLATFORM_VISIONOS
    [SDL_DisplayWatch stop];
#endif

    // Release Objective-C objects, so higher level doesn't free() them.
    int i, j;
    @autoreleasepool {
        for (i = 0; i < _this->num_displays; i++) {
            SDL_VideoDisplay *display = _this->displays[i];

            UIKit_FreeDisplayModeData(&display->desktop_mode);
            for (j = 0; j < display->num_fullscreen_modes; j++) {
                SDL_DisplayMode *mode = &display->fullscreen_modes[j];
                UIKit_FreeDisplayModeData(mode);
            }

            if (display->internal != NULL) {
                CFRelease(display->internal);
                display->internal = NULL;
            }
        }
    }
}

#if !defined(SDL_PLATFORM_TVOS) && !defined(SDL_PLATFORM_VISIONOS)
void SDL_OnApplicationDidChangeStatusBarOrientation(void)
{
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
    BOOL isLandscape = UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation);
#pragma clang diagnostic pop
    SDL_VideoDisplay *display = SDL_GetVideoDisplay(SDL_GetPrimaryDisplay());

    if (display) {
        SDL_DisplayMode *mode = &display->desktop_mode;
        SDL_DisplayOrientation orientation = SDL_ORIENTATION_UNKNOWN;
        int i;

        /* The desktop display mode should be kept in sync with the screen
         * orientation so that updating a window's fullscreen state to
         * fullscreen desktop keeps the window dimensions in the
         * correct orientation. */
        if (isLandscape != (mode->w > mode->h)) {
            SDL_DisplayMode new_mode;
            SDL_copyp(&new_mode, mode);
            new_mode.w = mode->h;
            new_mode.h = mode->w;

            // Make sure we don't free the current display mode data
            mode->internal = NULL;

            SDL_SetDesktopDisplayMode(display, &new_mode);
        }

        // Same deal with the fullscreen modes
        for (i = 0; i < display->num_fullscreen_modes; ++i) {
            mode = &display->fullscreen_modes[i];
            if (isLandscape != (mode->w > mode->h)) {
                int height = mode->w;
                mode->w = mode->h;
                mode->h = height;
            }
        }

#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
        switch ([UIApplication sharedApplication].statusBarOrientation) {
#pragma clang diagnostic pop
        case UIInterfaceOrientationPortrait:
            orientation = SDL_ORIENTATION_PORTRAIT;
            break;
        case UIInterfaceOrientationPortraitUpsideDown:
            orientation = SDL_ORIENTATION_PORTRAIT_FLIPPED;
            break;
        case UIInterfaceOrientationLandscapeLeft:
            // Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046
            orientation = SDL_ORIENTATION_LANDSCAPE_FLIPPED;
            break;
        case UIInterfaceOrientationLandscapeRight:
            // Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046
            orientation = SDL_ORIENTATION_LANDSCAPE;
            break;
        default:
            break;
        }
        SDL_SendDisplayEvent(display, SDL_EVENT_DISPLAY_ORIENTATION, orientation, 0);
    }
}
#endif // !SDL_PLATFORM_TVOS

#endif // SDL_VIDEO_DRIVER_UIKIT
